kengr: (Default)
I'm looking for a "suffix" to a company name that *doesn't* have legal implications/meaning.

For example "XYZ Inc." means the company is incorporated. Ditto for XYZ Corporation. LTD, has other implications.

So what I'm looking for is something suitably generic
kengr: (Default)
OK, I've been thinking about the subject recently. I decided to start by defining some terms/types.

Hide: outdoors, provides concealment, but not cover. Think of a hunting blind, but designed to fool humans too.

????: like a hide, but also provides cover (ie stops weapons and other attacks to at least some extent. Foxholes, dugouts and improvised bunkers are good examples

Priest's hole: a "room" that provides concealment for one or two people. Intended to hide them from a non-destructive search. Think "hidden closet". Very much a temporary thing (hours, not days)

Panic room: Often concealed, but mainly intended to protect from a destructive search and from attacks of various sorts until help arrives.

Bolt holes are similar to panic rooms, but usually have a concealed entrance to something that takes you to a room(s) elsewhere.

Then we start getting into tornado cellars, bomb shelters, fallout shelters, bunkers and lairs.

In these you've got increasing levels of protection from various threats (sometimes specific threats only, other times from a variety of threats). You also have increasing occupancy times, and the need to accomadate multiple people.

Anybody see anything wrong here? Maybe a different way to break things down? Or categories I've overlooked?

Once we've refined this, thewn I can start to work on what things ae needed for the various types.
kengr: (Default)
Got a few questions... of course, now that I go to post, I can only remember a couple of them.

For the language geeks out there: any idea what the proto-IndoEuropean word for "trader" was? Or I can deal with an equally old word in any of the other major language families from the Old World.

This is for background for an *old* idea of mine

Next, for the electronics geeks: I've got one of those Binary clocks. It runs of 9VDC. The power is supplied by a wall wart. I'd like make (or buy) a circuit that'd let me put a battery backup between the wall wart and the clock.

I want something where the battery *isn't* being used until the power from the wall wart drops. This is because I've had too much experience with battery "backups" on clocks that *don't* do that, so when the power fails, the battery is dead (I'd like to have a few words with whoever designed *that* circuit, just me, him and a baseball bat.

Oh a bit of silliness. The clock I have that has a battery backup *works* has gotten a bit strange. Somehow, a year or so back, the backup got 6 minutes fast. That is, if the power goes out, when it comes back, the clock is 6 minutes fast... WTF?

ps. Also had a silly thought while re-reading something. A "forged" cuneiform tablet. Can't be considered an actual forgery because when translated, it's so very moderm text. My first thought is the lyrics of "House of the Rising Sun"

Any one have any other suggestions?
kengr: (Default)
I had occasion to look up nightshade family plants. Quite a list (but not as huge as cruciferous vegeatable!).

Anyway, I got to wondering. Would it be *possible* (not practical, just possible) to graft things so the same plant was producing, say, eggplant, tomatoes, and peppers?

No funny gene stuff, just "grafting".

Also, are there any nightshade family plants that will last more than a year (so you don't have to replant every year)?

And is the answer different for L-America and T-America?
kengr: (Default)
I've been thinking on yet another variation on the "people stumble across a spaceship and get it working" trope.

I'm trying to figure ways this (not alien, but from the future) spacecraft could be hidden yet findable. I figure it should have been hidden several hundred years ago, after getting sent back to the past via [much handwaving]

I figure that about the only practical way is for it to be in an underground location. Probably one that was excavated, not natural. I'm sorta stuck on how to hide the entrance since most of the ways that come to mind would either require gear they wouldn't have or look suspicious to surveyors ("Looks like somebody blasted down that cliff face, Charlie.")

So I'm asking for ideas.

Technology is pretty much that of the Treveller RPG, but with somewhat better computers.
kengr: (Default)
Some time back I read something where Our Hero was on the run from some not nice people. It may have been winter. At the very least the water was cold enough to cause hypothermia fairly quickly.

He went into the water either upstream of a beaver pond or in the pond itself and managed to find the underwater entrance to the beaver lodge.

He climbed out and curled up with the beavers to warm up while the bad guys eventually gave up figuring he'd died in the water.

Ring any bells?
kengr: (Default)
An idea has come to me for hiding some things in plain sight.

I'm wondering if you can create a "food forest" and something similar in adjacent non forest areas (ie bushes and grasses) that would sustain a decent number of people, but still look "wild".

So it shouldn't look like (for example) an orchard or fields of crops. More intermixed and using plants that support each other (like the Native American "three sisters").

I'm thinking the pacific Northwest, and either the mountains and hills surrounding the Willamette Valley or maybe something up north of Spokane.

"Decent number" would be anything from a dozen to a hundred or so.

I'm pretty sure it could be done, but I don't have a clue about which plants that are native or at least seem to be common "wild" introduced species would be involved.

do note that I'm looking for a varied, balanced diet . Preferably one that can get them by with minimal hunting. But besides food, other resources (crafting materials, some construction materials and firewood) should be sustainably harvestable.

Yeah,, not asking much.
kengr: (Default)
This is a setiup I've been playing with for the Swarm shared universe.

In that universe humans were contacted by a confederation of aliens (who are scared silly of us) because There's an even *more* scary species moving down the galactic arm.

The Sa'arm are some sort of hive-mind, and nobody has been able to communicate with them. They discover a suitable planet ("Earthlike") land, and start harvesting all the resources in sight. This includes the inhabitants, if any.

They dig in *literally) and start producing more Sa'arm, and more ships. Eventually they've used up all the resources they can get at and abandon the planet. the ships they've produced go hunting more worlds to exploit.

The aliens (and humans) are often ignored, until they get in the way, or encounter a food harvesting party. If they attack, they get swarmed and killed.

Being pacifists, the member races of the Confederacy get slaughtered. so they contact us. We weren't their first choice, but that species suicided upon contact because they were *extremely* xenophobic.

Contact with us has a lot of problems. But a deal of sort is worked out. We get access to some technology, and ion return we go fight the Sa'arm (and try to build defenses on Earth).

Anyway, the Confederacy names systems for the jmajor inhabited planet by adding the suffix "-at" to the name of the world. So we live in the Earthat system. this is important...

So there are ships surveying space to look for planets we might colonize, planets the Sa'arm have colonized, and anything else that may be useful. The prelim stuff is done by ships popping out of hyperspace every so often and taking scan of the surrounding sky. These get combined to make 3D maps and decide which stars bear a closer look.

Discovery of the system )

system stats )

A bit of local color )
kengr: (Default)
Got a variant on an idea I had in the past.

Both Luna and Mars are capable of retaining an atmosphere and hydrosphere for significant periods of time if they were somehow given them.

For Luna it's hundreds to thousands of years. For Mars it'd be *much* long, both because of the higher gravity and being farther from the sun.

Lot's of authors have written about terraforming Mars. I can think of only one who tried it with Luna.

But my new thought was what if Someone (aliens?) did it in the distant past and set up some maintenance methods.

So both Mars and Luna are habitable and have been stocked with terran life forms (including humans)

This wouldn't be obvious to folks on earth until at 1600s or later. Without telescopes, you might notice some clouds and the like on Luna, but that'd be about it.

Mars would likely take until the 1800s or so.

I'm assuming that Luna doesn't have tech beyond Medieval if that. Mars might be more advanced. But no radio at least.

Given all this, History would be mostly the same until recently.

I'm wondering what things you folks think would change in that universe. The big cvhanges would be in the last 100-150 years.

I'm also interested in folks take on how civilizations might develop on Luna and Mars.

ps. I have vague memories of some site that would display maps of Mars and Luna with oceans of various depths. If anybody knows what they are, I'd be grateful for the info.
kengr: (Default)
If you were homeless, what would you need to at least make life bearable? And would it make a difference if you were the sort who doesn't do well with other people?

So far I've come up with the following:

1. A dependable income. Not necessarily a job, but a source of money you can *rely* on.

2. someplace *safe* to take shelter and keep your stuff. It doesn't necessarily need to be heated, but at least warm enough that you won't get hypothermia trying to sleep there given warm clothes and blankets. (50 degrees?) Also needs to be secure if you are away for a while (jail, hospital, whatever)

3. some sort of medical "coverage". a way to be able to go see someone when you are sick and *not* have outrageous bills to pay afterwards.

I hesitated about that last one, but anything short of a *large* income (upper middle class or higher) just won't let you deal with the bills if something bad happens.

Anything else folks can think of? Mind you, I'm thinking of stuff that'd be "necessary" not stuff that'd be "nice" to have.

I can't say much more without giving away too much about the story idea :-)
kengr: (Default)
I somehow came up with fun idea. I suspect it's *not* new, but I don't recall encountering it before.

Archeological dig unearths some cuneiform tablets. Definitely the real thing. Lots of context, carbon datable stuff in the matrix, they can even check the age on some of the broken pieces by that trick involving heating ceramic (somehow that can give an age range, I just can't recall how).

So, definitely from ancient Sumeria or Assyria or whatever.

But some of them seem to be random nonsense. They get scanned along with a large number of other tablets as part of a process of making info available to scholars online.

somebody runs some software against the database that contains them and a lot of other ancient and more recent inscriptions and documents.

Some graduate student notices something odd about the results of an analysis attempting to identify various languages by things like letter/phoneme frequencies.

The "nonsense" tablets show a high correlation with modern English. Obviously a goof of some sort.

So trying to figure out what sort of bug it is, the student examines the scans more carefully. He has to get some help from a friend in another department who can actually *read* clay tablets.

The friend asks who he got to make up the fakes. Much confusion as friend doesn't want to believe they are real.

Basically, the "nonsense" seems to be a "phonetic" transcription of some passages in modern English.

The original team hadn't picked it up because there are several *different* schools of thought on how many ancient languages are pronounced.

What do they say? Well, that'd be the story, wouldn't it.

Alas, pulling it off properly for a story would requires somebody who knows the language and the writing system. And *I* don't know anybody like that.
kengr: (Default)
Earlier this week new info on faults around Mt. Hood came out.

The news item wasn't specific, but from the description, it sounds like they used lidar to map the surface without the trees getting in the way.

They uncovered several previously unknown faults as well as evidence of major quakes 6000 & 3000 years ago.

If these faults let go, Portland would get a 7.2 quake.

So Ysabet's "The Big One" quake(s) on Terramagne are likely to trip those faults. Which would add more destruction to Portland and a lot of other places in NW Oregon.
kengr: (Default)
First thought (a quote whose origin I don't recall)

"You are entitled to your own opinion. You are not entitled to your own facts."

This lead to some interesting ideas for questions in a science class (high school or junior high)

1. scientists performed an extensive series of experiments that confirmed [something "everybody knows"]. Was this a good use of resources? Why or why not?

2. Scientists performed an extensive series of experiment whose results contradict [widely held belief]. Should they have released the results? Should they have bowed to public opinion?

3. it is a fact that "The Bible says creation took six days." . True or False.

4. it is a fact that "Creation took six days". True or false.

(add various questions that deal with correlation not equaling casaution)

(add various questions about the difference between what an experiment measured and what those measurements "mean")

This would definitely put the cat in among the canaries. Especially if you threw in fact/not fact questions about what various "holy books" say and whether what they say is a fact.
kengr: (Default)
A few (sort of) D&D related things.

Long ago, the Sticks & Stones microgame gave me the idea of "Stone Age" D&D. Neolithic would be interesting, though Paleolithic might be workable.

Obviously the classes would be a bit different. Of the basic four (fighter, cleric, mage, thief) fighters wouldn't change a lot. Mostly a matter of fewer armor and weapon choices.

Clerics would pretty much be limited to some sort of shaman. And their spells would likely be more limited

Mages are a trickier fit, and they'd *definitely have their spells more limited.

Thieves would be *way* different, probably more scouts and hunters to keep the "sneak around" skills.

Monsters would still exist, though a lot of them would be more limited just due to the lower populations.

Dwarves require some thought, but other than tech limits, shouldn't be too much of a problem. Halflings aren't a problem. :-)

For the "evil" races, orcs & goblins aren't a big problem. Kobolds probably aren't either.

Elves of all sorts are a problem. Their long lives might be a problem on several levels, and just how much of advantage they'd have both magically and technologically is gong to greatly affect things.

Another fun thought is if you are running several "independent" campaigns, the results of the stone age campaign might show up in the more "usual" period games as myths and legends. :-)

And now for something completely different.

I'm wondering what sort of "properties" a certain infamous puzzle box would have in D&D. What sort of magic folks think it should detect as, whether it detects of evil, as cursed, etc.

I'm thinking specifically of the "Lament Configuration" box from Hellraiser.

What do you folks think?

May 2025

S M T W T F S
    123
45678910
111213141516 17
18192021222324
25262728293031

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 22nd, 2025 07:16 am
Powered by Dreamwidth Studios