kengr: (antenna girl)
[personal profile] kengr
I'm looking for the specs on an old D&D spell. I was able to check my set of original D&D books, and it wasn't in any of those, so it's probably from AD&D first edition. But those books are pretty buried.

Anyway, it was a moderately high level spell, and let the caster summon(?) an extradimensional 10x10 room. I think he had to cast it on a doorway or other opening which became the door to the room.

At higher levels he got bigger rooms.

He could put stuff in it, and it'd be there when he opened a door to the room again.

Anyway, if it sounds familiar to anyone, I'd like the spell name and any other info you can dig up including verbal somatic and material components if any as well as the restrictions.

Thanks in advance.

It'll help with a story idea.

Date: 2015-12-29 06:15 am (UTC)
From: [identity profile] scott-sanford.livejournal.com
I can find my AD&D books. Unless I'm missing something there's not one exactly like that in there - but this sure sounds like a Dungeons & Dragons spell. Maybe it was from something later than AD&D?

Leomund's Secure Shelter (4th level, Unearthed Arcana) is similar but exists in the regular world. Mordenkainen's Magnificent Mansion (7th, also Unearthed Arcana) is extra-dimensional but illusion based and doesn't let the magician store things for later. There's Rope Trick (2nd level, PHB) which gives an extra-dimensional hiding place but doesn't describe the space and explicitly won't let you store things for extended periods (and should probably be higher level than it is).

Illusionists get Shadow Door (5th level, PHB) which makes it look as if what you're describing is happening - in actuality the Illusionist is just running away invisibly. Druids get something like this in Plant Door (4th level: walk through live plants and stop inside if you want to; I guess a Druid could leave stuff inside a tree). It wouldn't have surprised me to discover it was a Cleric spell, but apparently not. It's also similar to the spell Sanctuary from GURPS (Grimoire, page 45).

Does any of that help?

Date: 2015-12-29 02:07 pm (UTC)
From: [identity profile] stickmaker.livejournal.com

Like Scott Sanford, I think that sounds familiar. I wonder if it was for original D&D but from a gaming magazine rather than the rule books. Or maybe an expansion module for the original books.

Been a long time since I looked at any of those original, little books. None of those I had were anywhere close to first edition so I gave most of them to a younger gamer who was interested and had never seen them.

Date: 2015-12-29 06:33 pm (UTC)
seawasp: (Poisonous&Venomous)
From: [personal profile] seawasp
Sounds like a supplement or third-party spell to me.

Date: 2015-12-29 07:15 pm (UTC)
From: [identity profile] scott-sanford.livejournal.com
Was that the thing about doing ERB's Mars novels under Dungeons & Dragons rules? I read that ages ago but I don't think I have a copy.

Date: 2015-12-29 07:36 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
I'd check JG stuff and maybe Arduin if you ever used it, or the Dragon Tree Spellbook. Or maybe Arcanum or Talislanta.

Date: 2015-12-29 07:37 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
Just noticed you mentioned Arduin. They don't have indexes but they have fixed order; all the spells are in one place in each volume, so once you find it you find 'em all.

Date: 2015-12-29 08:47 pm (UTC)
From: [identity profile] stickmaker.livejournal.com

>And I have the Dragon CD set...

My first paid writing was two or three small sidebars for very early issues of _Dragon_ magazine.

Date: 2016-01-02 05:56 am (UTC)
From: [identity profile] scott-sanford.livejournal.com
After thinking it over it sounds like you're remembering Mordenkainen's Magnificent Mansion. It doesn't say the caster can store things there for later, but it also doesn't say they can't.

8th) Mordenkainen’s Magnificent Mansion (PH p256)
Conj(creat), VSF(5gp small ivory portal, 5gp piece of marble, 5hp tiny silver spoon), 1StdAct, Close-range, 2hrs/lvl(D)
– Creates an extra-dimensional space of up to three contiguous 10’ cubes per level. The space is designed for many people to rest comfortably:
a) Contains fresh air & food for 12 people/lvl.
b) Has 2 Unseen Servants per lvl.
c) The floor plan is designated by the caster.
The entrance is 8’ tall by 4’ wide & can only be entered by those designated by the caster. Once the caster enters the mansion, the entrance becomes Invisible & sealed, though it may be reopened from the inside

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