kengr: (Default)
I'm trying to figure out a good way to describe some characters.

They trigger a reaction sort of like the "uncanny valley" effect, except instead of weird/creepy it's more scray/terrifying.

Sort of like something about them makes your lizard brain want to scurry away and hide, except it's afraid to move because it might attract their attention. :-)

There's nothing you can point to that causes the reaction. It's not any one detail or details. It's an "overall" thing.

They look "normal" or maybe better than normal. But the first reaction is as described above.

Basically, I'm trying for "idealized humans" except for the "scares the hell out of you" initial reaction.

It's something you can get used to, but that first "jolt" ...

And yes, they frequently start out by saying something like "fear not". :-)
kengr: (Default)
If you were homeless, what would you need to at least make life bearable? And would it make a difference if you were the sort who doesn't do well with other people?

So far I've come up with the following:

1. A dependable income. Not necessarily a job, but a source of money you can *rely* on.

2. someplace *safe* to take shelter and keep your stuff. It doesn't necessarily need to be heated, but at least warm enough that you won't get hypothermia trying to sleep there given warm clothes and blankets. (50 degrees?) Also needs to be secure if you are away for a while (jail, hospital, whatever)

3. some sort of medical "coverage". a way to be able to go see someone when you are sick and *not* have outrageous bills to pay afterwards.

I hesitated about that last one, but anything short of a *large* income (upper middle class or higher) just won't let you deal with the bills if something bad happens.

Anything else folks can think of? Mind you, I'm thinking of stuff that'd be "necessary" not stuff that'd be "nice" to have.

I can't say much more without giving away too much about the story idea :-)
kengr: (Default)
This little exchange popped into my head yesterday. Not sure if I'll ever use it, so I'm throwing it out here in case anyone else wants to use it.

Guy (shocked) to T-girl: "You've got a dick!"
T-girl: "And you *are* a dick. We've all got our problems."

Disaster

Nov. 23rd, 2018 11:41 pm
kengr: (Default)
A little something that came to me the other day...

The chunk of nickel-iron spun slowly in the vacuum. As such things go there wasn't anything special about it.

It was around one hundred meters along various axes. Likely broken off some larger body far in the past.

Wherever it had originated, it was approaching an encounter with another body. Earth, the inhabitants called it.

It wasn't large enough nor moving fast enough to be a "dinosaur killer". It was going to impact at around 30 km/sec. The blast would only be ten megatons or so. Not anything of more than local importance.

Alas, due to the impact point, it was going to be a lot more than a "local" disaster.

Unfortunately for humanity, it struck almost directly above the center of the magma chamber under the Yellowstone caldera.

Not only did it blast through the cap rock, it fractured most of it. so all the pressure that had been building for thousands of years released at once. and the trapped gases in the magma turned it to ash as the massive blast the mere 10 megaton one had triggered broke the pieces of the overlying rock into smaller and smaller pieces.

They'd still be quire large enough to cause lots of damage when they came down..
So would the blast effects.

But the ash, and later steam as various rivers tried to flow back into the immense crater where the magma chamber had been were what caused the lasting damage.

Global warming wasn't going to be a concern for quite some time...
kengr: (Default)
I was thinking of some of the problems involved with increasing the tech level of a planet that was pre-industrial. And one of the things you need are nitrates.

You need them for gunpowder (and later explosives). You need the to make various acids (theey act as a catlyst in creating sulfuric acid, and an ingredient in nitric acid).

And I caught myself thinking "if the planet will support human life, you'll have nitrates coming out of your asss..."

And then it hit me that that statement was *literally* true...

Oy.
kengr: (Default)
I somehow came up with fun idea. I suspect it's *not* new, but I don't recall encountering it before.

Archeological dig unearths some cuneiform tablets. Definitely the real thing. Lots of context, carbon datable stuff in the matrix, they can even check the age on some of the broken pieces by that trick involving heating ceramic (somehow that can give an age range, I just can't recall how).

So, definitely from ancient Sumeria or Assyria or whatever.

But some of them seem to be random nonsense. They get scanned along with a large number of other tablets as part of a process of making info available to scholars online.

somebody runs some software against the database that contains them and a lot of other ancient and more recent inscriptions and documents.

Some graduate student notices something odd about the results of an analysis attempting to identify various languages by things like letter/phoneme frequencies.

The "nonsense" tablets show a high correlation with modern English. Obviously a goof of some sort.

So trying to figure out what sort of bug it is, the student examines the scans more carefully. He has to get some help from a friend in another department who can actually *read* clay tablets.

The friend asks who he got to make up the fakes. Much confusion as friend doesn't want to believe they are real.

Basically, the "nonsense" seems to be a "phonetic" transcription of some passages in modern English.

The original team hadn't picked it up because there are several *different* schools of thought on how many ancient languages are pronounced.

What do they say? Well, that'd be the story, wouldn't it.

Alas, pulling it off properly for a story would requires somebody who knows the language and the writing system. And *I* don't know anybody like that.
kengr: (Default)
I just finished reading a short story set in someone's fantasy world.

Roughly medieval level, with multiple intelligent species and some magic (all I recall from this one was some healing potions).

So, some farmers are losing stock to some sort of big cats. Probably a group of them.

Some folks from the village who have relevant experience get together to go after them.

They search and finally find a dead cow (which seems to have been dragged there in some sort of cart). And they follow the tracks of the cats to a lair.

At the lair they encounter 13 of the big cats (types not specified, just "giant cats") and an extra large variety of orc (who is over by the cart which has a dead horse in the traces.

After a battle, our heroes manage to kill all the baddies with only minor damage to themselves.

They then go back to their "base camp" where the smith they'd dragged along repairs the minor damage to their weapons and gear (a nice touch, folks forget about that so often) and they use the potions to deal with wounds and bruises.

Here's where economics come into it. They left *all* the bodies out there.

Uh-uh. No way that'd happen. First of all, they'd attract a lot of scavengers, which is *not* something you want to encourage around farms and places with herds of animals.

Second, those hides are worth serious money. Even with the slashes, etc, large furs are useful. And sometimes decorative. So skinning the big cats is a no briner, even if they went back to base and came out later with a cart and some helpers.

Even the (probably badly damaged) hides on the dead cow and worse are likely good for *some* leather.

The meat of the cow and horse are likely unfit for human consumption. And the meat from carnivores isn't that great.

But at least *some* of it is almost certainly useful to feed to dogs and even pigs (remember, pigs are omnivores and will quite happily eat meat)

Heck some of the claws & teeth from the big cats may be valuable as decorations. Or for magical uses.

This is something that both writers and game masters need to keep in mind. A lot of stuff has value that modern day folks don't think of. Well, modern day *city* folks anyway.
kengr: (Default)
Had an idea some time back while discussing some things with other authors in a shared universe setup.

I've recently remembered it and I'm wondering how practical it would actually be.

Mostly I need info about decompression stops and maybe a bit about breathing mixes.
kengr: (gender discrimination)
I've got an idea for a meta-fiction set in T-America.

I don't think I'm up to writing the actual booklets for the badges, but a history and overview sounds about right.

Not sure what the *actual* names would be, but I expect that many would refer to them as "Girl 101" and "Boy 101".

Girl 101 started out as a couple of seperate ideas. First, a lot of T-girls needed/wanted to pick up "normal" girl mannerisms, behaviors and experiences.

Second, some dedicated tomboys realized as they got older that some of the girly stuff they'd rejected might come in handy on occasion.

The folks puttering around with both ideas eventually got connected and realized that it'd make sense to combine them into a single badge.

The Boy 101 badge probably had a somewhat different history, or it may have gotten sparked by the Girl 101 project.

Both badges have had complaints that they reinforce gender stereotypes. The usual answers are that some people want to follow the stereotypes and that isn't wrong, or that knowing the stereotype and *consciously* learning about it makes you better able to pick and chose which bits you want and which bits to reject.

Some folks have deliberately exaggerated various behaviors. Sometime to make a point, sometimes as parody. But for most, it's a matter of knowing what the expected behaviors *are* lets you chose whether or not to follow expectations or deliberately (as opposed to accidentally) break them.

Some aspects of Girl 101 have been likened to old-style finishing schools. Deportment, grace, etiquette, fashion, etc.

Some aspects of Boy 101 have been likened to boot camp, though that's a much bigger stretch.

But both deal with "proper" behavior *and* improper/informal behavior. After all, the goal is to be able to "fit in" (if they choose to) in all sorts of activities.

It was discovered early on that having the Scouts interact with younger children of their chosen gender was a useful tool. The younger kids tend to be more accepting and while they'd point out differences from the "expected" behavior, they weren't malicious about it.

It also gave experience with games and other activities the the Scouts had missed out on when they were growing up.

(I'm gonna stop here for now and await comments)
kengr: (Default)
Poetry Fishbowl on the theme of "gender, orientation, and identity" Go leave prompts, get poems!
kengr: (Pinky)
I'm reading a short story titled "Prep School", only when I glanced up at the open tabs after checking something else I misread it as "Perp School". Now *there'd* be an unusual story.

Which reminds me of an idea that came out of an IM conversation a few years back. I forget what exactly sparked the train of thought, but it may have been a combo of talking about alternate realities that had more reasonable attitudes about sex and other things, and some item about sex ed classes.

Anyway, what came out of it was the idea of a world where "sex worker" was not only legal, but there was a Voc Tech track for it in school. Sort of like shop and Home Ec.

Which lead to "How did you manage to get an F in Intro to Sex??!!"

Whether it's a parent or a fellow student that definitely is going to lead to some *odd* questions and discussions. :-)

And just think of the classes for that track. As well as just what might be *in* those classes. And then there are the electives...
kengr: (hyperdice)
This is one I've had in the back of my head for years.

Working title is "Room".

He got off the bus and headed for the store. Then he walked around the building to get to the back. From there he pushed through some bushes and started up the faint trail that made a diagonal up the face of the ridge.

Soon he was on the wide shelf partway up the hill. It was a good hundred feet wide and ran half a mile or so. He enjoyed walking among the bushes and small trees. Soon enough he arrived at the back of the old abandoned building.

There was cyclone fencing around it, but other people had made holes here in the back where it couldn't be seen from the street. He crawled through one of the holes, dusted himself off and went to a doorway that had been boarded up. Someone had pulled the boards though.

It was a bit dim inside, but not too bad because the windows on the front side of the building weren't boarded up. After all on that side this was the third floor!

He'd been poking around for a bit when he heard a noise. He looked out a window and saw someone guys standing near the front of the building.

Uh oh. He recognized them from school. He did not want to run into them. He'd had enough trouble with them at school.
Read more... )
Not remotely finished, but it seemed like a good stopping point

ETA:I'm looking for some feedback. And I'm curious as to your thoughts about what's going on or might be going on. *I* know, but I'm both wondering how it comes across to the reader, and what others think about the "situation".
kengr: (Default)
A few (sort of) D&D related things.

Long ago, the Sticks & Stones microgame gave me the idea of "Stone Age" D&D. Neolithic would be interesting, though Paleolithic might be workable.

Obviously the classes would be a bit different. Of the basic four (fighter, cleric, mage, thief) fighters wouldn't change a lot. Mostly a matter of fewer armor and weapon choices.

Clerics would pretty much be limited to some sort of shaman. And their spells would likely be more limited

Mages are a trickier fit, and they'd *definitely have their spells more limited.

Thieves would be *way* different, probably more scouts and hunters to keep the "sneak around" skills.

Monsters would still exist, though a lot of them would be more limited just due to the lower populations.

Dwarves require some thought, but other than tech limits, shouldn't be too much of a problem. Halflings aren't a problem. :-)

For the "evil" races, orcs & goblins aren't a big problem. Kobolds probably aren't either.

Elves of all sorts are a problem. Their long lives might be a problem on several levels, and just how much of advantage they'd have both magically and technologically is gong to greatly affect things.

Another fun thought is if you are running several "independent" campaigns, the results of the stone age campaign might show up in the more "usual" period games as myths and legends. :-)

And now for something completely different.

I'm wondering what sort of "properties" a certain infamous puzzle box would have in D&D. What sort of magic folks think it should detect as, whether it detects of evil, as cursed, etc.

I'm thinking specifically of the "Lament Configuration" box from Hellraiser.

What do you folks think?
kengr: (Default)
Since there are some new people reading this, I thought I'd bring up a question I've had before.

I'm looking for a plausible reason why the Pacific Northwest on an alternate Earth would still have the Native tribes in the 20th century. No real European or Asian influences.

Or at least no more than the area had pre-1500 AD.
kengr: (Default)
While reading yet more of [personal profile] ysabetwordsmith's Polychrome Heroicsstuff I glanced at my default icon and had the thought of what she might be like in T-America.

The antennae suggest insect related abilities. And since I'd just been discussing UV vision, we can throw that in. Likely polarized light detection too. But let's keep the eyes fairly normal looking.

The vision will be from birth. Have the antennae grow in later.

So the first sign that something is different will be when she starts to talk and and argues with her parents about colors. Like talking about the spots one white flowers (some have UV reflective spots on them to attract bees, for example)

I'm assuming some clueful parents, so she'll eventually get some specialized eye exams that'll figure out at least part of it.

One silly thought I had is at a later follow up, they happen to have a couple of *labeled* cards for UV ranges. Say, UVA and UVB. Which with her minimal reading skills she reads as "uv-uh" and "uvb". So she starts using those for color names.

She can probably see several colors in each range, but given the way many cultures with fewer/different color words work (for example, they consider everything from blue to green one color and all the reds, oranges and violets another) she may well lump them all into just the two categories.

Not sure when the antennae will start to grow in, and what they'll be good for. Probably scent and some other things.

Oh yeah, she's gonna go with "Buglet" because that's what her dad called her. "How's my little buglet today?"

Lots of stuff to fill in and thinking to do about stuff like her in kindergarten and the early grades.

Silly idea

May. 4th, 2017 07:01 pm
kengr: (Default)
A super/mutant/metahuman or whatever the particular universe calls those people.

He got the superspeed package. Just one *teeny*, tiny problem...

He still got the exercise-induced asthma he's had since he was a kid.
kengr: (Default)
Got Yet Another Idea, and I want to check if it's workable.

Basically, want someone or ones to find some rocks in a stream. And get surprising results when they run tests (need reasons for them to run the tests, too).

Crystal quartz, rutile, periclase, sapphire, hematite, and some others (need to look up names for other minerals that will be involved, all metal oxides). All of similar size and "well polished".

The surprising results are that the rocks are pure. That is the quartz is SiO2 with nothing else, rutile is TiO2, sapphire is Al2O3, etc. No contaminants, no inclusions, perfect crystal structures.

If they go for *really* fancy testing, there will be more oddities.

Once they get suspicious I'm assuming the same trick used for finding gold deposits will work. That is, keep sampling as you go upstream and hopefulluy the concentration gets higher as you approach the source. And it you suddenly quit finding it, you start check up tributaries or side canyons, right?
kengr: (Default)
Dunno if I'd actually, use this in a story, but I figure that it's an interesting question in its own right.

What affect would being on another planet have on pagan/wiccan practices?

Both other places in the solar system, Mars, the moons of Jupiter and Saturn , etc and colonies on earth-like worlds around other stars.

Lack of the moon, *being* a moon, and in the casae of extra-solar colonies, the very constellations being different would be the merest beginning.

so, anybody have ideas?

story seed

Sep. 16th, 2016 04:55 am
kengr: (antenna girl)
This just came to me the other day. May or may not do anything with it.

The second female President of the US was a bit worried. She'd had a few of these ultra top secret briefings since she'd taken office, but something seemed off about this one. They'd seemed rather nervous when setting it up.

Well, she'd know what it was about soon enough.

"Ms. President, you may have heard rumors about Roswell, area 51, and even the conspiracy theories about 'Majestic'. Today you will be learning the truth behind those those."

"Excuse me, you mean all those alien conspiracy niuts are right?!"

"No, ma'am.. They are actually very wrong. But the truth is a lot stranger than the wild talk. What crashed at Roswell wasn't a flying saucer. Nor was it crewed by aliens."

"Roswell was *real*?"

"Yes, and no. It's rather hard to explain. We still aren't sure what to call the craft, but the consensus is that the crew were what our distant ancestors referred to as the 'Fair Folk'. Keep in mind that they didn't do that because these beings were 'fair' in any sense of the word. Instead they did so to avoid offending them if they happened to be listening. These aren't the elves of modern fantasy. these are the sort of beings that participated in the Wild Hunt."

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