kengr: (Default)
[personal profile] kengr
I'm not talking high tech stuff. I'm talking things that are quite simple. Some even the Egyptians could have used if they'd stumbled onto some things.

Otheres require "special" materials, but ones that wouldn't be that hard for mages/alchemists/whatever

Lodestones have been known since the bronze age if not before. Rocks that attract/repel similar rocks, and come the iron age, attract iron as well.

So developing strong magnets isn't a reach, and mages will have played with them.

So simple magnet trap: Large magnet mounted in wall or floor. Anybody wearing or carrying iron/steel gear is going to have problems.

Fancier trap: use a magnet to trigger a trap. No pressure plate or tripwire. At least not visible. But when that fighter in his chainmail or plate gets near the wrong spot. Ouch!

It gets even more fun if you can use magic (or fancy mechanical setups) to spin a large, powerful magnet. This will not only try to drag iron and steel around the room, but the induced eddy currents will drag *non*-ferrous metals as well (though not as strongly)

The metals will heat up too, but not a lot unless that magnet is *really* spinning. Probably not possible mechanically, but if it can be done magickally?


More fun. static electricity is easy to discover, especially very dry climates. Leyden jars and the like aren't that hard to discover either.

And there are several ways to generate a *lot* of static electricity. One involves nothing more than dripping water an a bit of metalwork.

Generating charges is quite doable. Storing them isn't that hard and given mages and other researchers, improving them is not unlikely. So you could have non-magical "lightning traps" that can even reset themselves.

Now we get evil. This is something that isn't likely to be discovered, but given alchemists and their pursuits of new metals and odd mixtures, who knows? and this is also one of those areas where you can use what the players know versus what their characters know for some fun.

Glowing rocks or hunks of metal. Maybe it's magic. Maybe it's some fungus or something. Or maybe it's radioactive. Only the GM knows for sure.

Oh yeah, it could be something that glows after being exposed to light. That's probably harmless.

I had some spooked players the one time they encountered something that was glowing in the dark. :-)

A note for GMs. if something is radioactive enough to glow in the dark, it's because the emitted particles are ionizing the air. Or because of Cherenkov radiation.

Either way the light will be blue, and you may be able to smell some ozone in the air (in which case you are likely going to be in a bad way soon...)

Date: 2020-10-17 11:28 am (UTC)
siliconshaman: black cat against the moon (Default)
From: [personal profile] siliconshaman

I will note, if something is radioactive it probably won't glow blue in air unless it's ionising it. The difference between c in air and a vacuum is small and not enough to generate Cherenkov radiation easily.

Also.. you're evil! I like that.

Date: 2020-10-17 01:58 pm (UTC)
stickmaker: (Steamboat Abdominal Snowman)
From: [personal profile] stickmaker

Heh. I'm an engineer. My first dungeon had several "stage effects" traps on the first level. One was a breakaway door with a pit behind it. (For those muscleheads who think checking for traps is "wimp stuff.") Then there was the "Door Knocker." A heavy wooden beam is attached to the ceiling by a hinge near the door. The other end has a heavy stone weight, one end sticking down, latched to the ceiling. The trip line for the latch is connected to the door. The door is opened from the other side, and...

Date: 2020-10-17 05:54 pm (UTC)
siliconshaman: black cat against the moon (Default)
From: [personal profile] siliconshaman

Let me guess, you had a copy of Grimtooth's traps?

Date: 2020-10-18 01:25 am (UTC)
stickmaker: (Default)
From: [personal profile] stickmaker

Nope. Just liked designing mechanical traps. :-)

Date: 2020-10-17 02:07 pm (UTC)
stickmaker: (Marian Holst Adamant)
From: [personal profile] stickmaker

The bit with alchemists and radioactive materials reminds me of something from the short novel _Day of the Giants_ (by Lester Del Rey, 1959).

A pair of human brothers in the modern era wind up helping the Aesir fight Ragnarok. One brother is an engineer. He works with the dwarves - who are natural techs - to make modern weapons for the gods. Using a scrying mirror to get the plans, he starts building fission bombs. He discovers the dwarves are already familiar with enriched uranium. "It keeps better in small lumps."

Date: 2020-10-17 05:59 pm (UTC)
siliconshaman: black cat against the moon (Default)
From: [personal profile] siliconshaman

Having had a bit to think, the Chinese had a similar idea.

Legend has it, they made them out of lodestones, so when someone walked through them, any concealed weapons would be revealed.

Now, imagine that, with spinning magnets inside....

Date: 2020-10-18 01:51 am (UTC)
warriorsavant: (Default)
From: [personal profile] warriorsavant
I did once work out a schema for a Uranium Dragon, that breathed radiation.

Date: 2020-10-18 03:30 pm (UTC)
stickmaker: (Default)
From: [personal profile] stickmaker

Gojira!!!

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