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Ijust got up from a nap. Had some odd dreams. I'll try to describe the last one.
Some bikers are causing trouble riding down a back road. But they don't seem to be coming from anywhere. Ride out, cause trouble and vanish.
After a bit, it's found that they are coming from some sort of dimensional warp or something. A pocket of space where they don't age and the entry and exit points attach to points on earth from time to time. It may originally have been a trail thru "wild" woods" or something. And become "lost" due to some of the magics.
Besides raiders, then horsemen and now bike gangs, others have wandered in as well.
"Lost children" and other wanderers.
Someone (psychic? hedge witch? magickal trouble shooters as seen on many a TV series?) realizes what's going on and manages to convince the local authorities.
The question is what to do.
The bad guys are pretty much The Wild Hunt.
But some of the wanderers aren't bad. They can get out for a short period but have to go back. And sealing them in with the rest isn't fair. Assuming that the lost road *can* be sealed.
For the not bad to get out, someone else must replace them. Either by being tricked into it, or willingly. The former tends to have karmic backlash. You may be out but the life you get, besides being far in the future of your original life, may not go so well.
At least some of the lore about the road comes from folks who tricked their way out repenting and leaving behind diaries when they found the road again and went in to free the poor souls they'd tricked.
Some comes from those who were tricked and then released by those who repented of tricking them.
Bad guys can get out this way too, but if they don't reform they tend to have a short life. If they do, they tend to try to do better.
Some who volunteer to take the place of a trapped soul do so because they think they have nothing to live for. Or are near death. Alas, they'll be in there for eternity unaging, unchanging.
Those are the ways out those on the inside know of. But there's another way.
One that only popped up late in the dream.
Someone must "take" them out. Be willing to be their father or mother (a lot of "lost kids" trapped in there!)Or to be their lover. True love conquers all and all that.
And then at the end, the final miracle. A few of the older kids saying things like "no one will want me." and a "voice" from nowhere saying something that badly translates into English as "because you you're a boy?" (heavy implication of "instead of a girl").
And when they admit it, they change. And can follow others out.
Repeat for FtMs and gays.
Very crude description, especially since I'm leaving out the fights to stop the "Wild Hunt" and the folks rushing in and tru to try to show the other traped souls the way out.
and so much of the rules/background was just stuff you "knew".
And that first kid *so* angry at being left behind glowing with joy as shefinds herself and a way out...
Damn I wish I had the skill to turn it into the sort of story it deserves to be.
Some bikers are causing trouble riding down a back road. But they don't seem to be coming from anywhere. Ride out, cause trouble and vanish.
After a bit, it's found that they are coming from some sort of dimensional warp or something. A pocket of space where they don't age and the entry and exit points attach to points on earth from time to time. It may originally have been a trail thru "wild" woods" or something. And become "lost" due to some of the magics.
Besides raiders, then horsemen and now bike gangs, others have wandered in as well.
"Lost children" and other wanderers.
Someone (psychic? hedge witch? magickal trouble shooters as seen on many a TV series?) realizes what's going on and manages to convince the local authorities.
The question is what to do.
The bad guys are pretty much The Wild Hunt.
But some of the wanderers aren't bad. They can get out for a short period but have to go back. And sealing them in with the rest isn't fair. Assuming that the lost road *can* be sealed.
For the not bad to get out, someone else must replace them. Either by being tricked into it, or willingly. The former tends to have karmic backlash. You may be out but the life you get, besides being far in the future of your original life, may not go so well.
At least some of the lore about the road comes from folks who tricked their way out repenting and leaving behind diaries when they found the road again and went in to free the poor souls they'd tricked.
Some comes from those who were tricked and then released by those who repented of tricking them.
Bad guys can get out this way too, but if they don't reform they tend to have a short life. If they do, they tend to try to do better.
Some who volunteer to take the place of a trapped soul do so because they think they have nothing to live for. Or are near death. Alas, they'll be in there for eternity unaging, unchanging.
Those are the ways out those on the inside know of. But there's another way.
One that only popped up late in the dream.
Someone must "take" them out. Be willing to be their father or mother (a lot of "lost kids" trapped in there!)Or to be their lover. True love conquers all and all that.
And then at the end, the final miracle. A few of the older kids saying things like "no one will want me." and a "voice" from nowhere saying something that badly translates into English as "because you you're a boy?" (heavy implication of "instead of a girl").
And when they admit it, they change. And can follow others out.
Repeat for FtMs and gays.
Very crude description, especially since I'm leaving out the fights to stop the "Wild Hunt" and the folks rushing in and tru to try to show the other traped souls the way out.
and so much of the rules/background was just stuff you "knew".
And that first kid *so* angry at being left behind glowing with joy as shefinds herself and a way out...
Damn I wish I had the skill to turn it into the sort of story it deserves to be.