kengr: (Default)
2025-04-01 04:35 pm
Entry tags:

Anomalous technology

This was sparked by watching a remastered copy of and old BBS civil defense videos. Basically about what to do before and after a nuclear attack.

It got me thinking about the stuff I read back in the 70s and 80s about building fallout shelters, and other "how to survive getting nuked" stuff.

So I considered survivors of an attack, and what they might maintain in the generations after (assuming moderate collapse of civilization here).

Now, deliberately built fallout shelters are useful for other things as well. Storm shelters, "panic room" type refuges, etc. And the food and water stockpiles are a good idea for pretty much any sort of disaster. So, those could survive thru generations.

Other things, like improvised air filtering and air circulation are a bit harder to maintain, but far from impossible. and they are again useful for other situations (bad or long lasting dust storms, or persistent smoke from wildfires for example.

It's even possible to build radiation detectors with some pretty low tec. And radios are harder, but given some knowledge & resources, they could persist for a long time. Crystal sets are very simple, and you can use chips or transistors from "dead" electronics as the crystal. Transmitters are harder, but still a lot more doable than you might think.

So you could have a "primitive" looking society with lots of hidden and fairly sturdy shelters, bigger stockpiles than you might expect and some unexpected emergency communications. Won't that set the cat among the canaries for "more advanced" raiders.

This also reminded me of a bit that used to come up on the Traveller SFRPG mailing list.

Sure, the planet is primitive, but it does have a spaceport (even if it's just a cleared hunk of land and somebody with a radio).

If it gets many visitors, odds are somebody will have put up some sort of satellite network. In Traveller, you can literally toss some cheap stock satellites out an airlock and they'll self position and organize into a network.

This means comms. Even if only for the convenience of off-worlders visiting and prospecting. Not that much harder to have the satellites do weather monitoring and the like.

Receivers are common, and cheap (think android cell phone). So natives *will* manage to get them. Maybe at first, just so they can get weather info and contact other villages in an emergency.

Some bright boy (either an off-worlder or perhaps an "enlightened" native in government) will bring in receivers for "school by satellite) like India and other places have. This too will help.

But even at this point to your typical off-worlder, the place will look the same on the surface.

*Under* the surface, things are different.

Picture Bwana and his friends who've hired a "native guide for a safari. Or to help them explore for minerals.

They'll be impressed by how well the guide knows the country and what keen eye for the weather he has. He'll be snickering to himself when he checks the weather photos and GPS, as well as aerial shots of the terrain ahead. No need to worry the off worlders with details they don't need to know.

:ikewise imported weapons (in small numbers at first) and imported vehicles. In some ways like the third world here, in other ways different because the tech level was higher when things started getting introduced.

This sort of thing can make for fun stories or fun gaming sessions.
kengr: (Default)
2025-02-10 11:39 am
Entry tags:

Kids games

Had a story idea involving kid's games.

I know that some forms of tag have a safe zone thing. If you can get to the tree, rock or whatever you are safe from getting tagged.

I have vague recollections of something similar in some games of hide & seek.

What I'm wondering does anyone recall any other games that incorporate a similar rule/concept.
kengr: (Default)
2022-07-14 04:11 pm
Entry tags:

Hides, bolt holes, lairs, etc

OK, I've been thinking about the subject recently. I decided to start by defining some terms/types.

Hide: outdoors, provides concealment, but not cover. Think of a hunting blind, but designed to fool humans too.

????: like a hide, but also provides cover (ie stops weapons and other attacks to at least some extent. Foxholes, dugouts and improvised bunkers are good examples

Priest's hole: a "room" that provides concealment for one or two people. Intended to hide them from a non-destructive search. Think "hidden closet". Very much a temporary thing (hours, not days)

Panic room: Often concealed, but mainly intended to protect from a destructive search and from attacks of various sorts until help arrives.

Bolt holes are similar to panic rooms, but usually have a concealed entrance to something that takes you to a room(s) elsewhere.

Then we start getting into tornado cellars, bomb shelters, fallout shelters, bunkers and lairs.

In these you've got increasing levels of protection from various threats (sometimes specific threats only, other times from a variety of threats). You also have increasing occupancy times, and the need to accomadate multiple people.

Anybody see anything wrong here? Maybe a different way to break things down? Or categories I've overlooked?

Once we've refined this, thewn I can start to work on what things ae needed for the various types.
kengr: (Default)
2022-06-17 10:35 am
Entry tags:

Plant grafting

I had occasion to look up nightshade family plants. Quite a list (but not as huge as cruciferous vegeatable!).

Anyway, I got to wondering. Would it be *possible* (not practical, just possible) to graft things so the same plant was producing, say, eggplant, tomatoes, and peppers?

No funny gene stuff, just "grafting".

Also, are there any nightshade family plants that will last more than a year (so you don't have to replant every year)?

And is the answer different for L-America and T-America?
kengr: (Default)
2022-01-30 11:40 pm
Entry tags:

towns & villages

Ok, I've though about the way towns and villages are set up in FRP and in fantasy stories. Far too often, they are just medieval villages dropped into the scenario with few changes.

Given magic, this sometimes doesn't make a lot of sense.

I've also read some fantasy that manages to make something more like Old West towns work. Though again magic often should alter things more than seems to be the case.

Anyway, just noodling around a bit and I'm thinking about what sorts of things should be found in most such places, and what the equivalents are.

There's also the matter of what would be needed to justify such a business in a town/village.

First, the equivelances (village/western town)
baker/baker
butcher/butcher
chandlery/general store
stable/stable
tavern/saloon
inn/hotel
doctor/healer

Any others I've missed? And yes, I know that some of the equivalences are a bit iffy.

railroads do cause some *big* differences. that's why you see boards used so much for making buildings in the Old West. Plus there's less need for defense against invasion (and guns make a difference that isn't much like the ones spells do)
.
kengr: (Default)
2022-01-26 02:03 pm
Entry tags:

Authors need to think things through

So I'm reading this story. Setting seems to be somewhat medieval. Guards carry swords, that sort of thing. Palace, queen, etc.

So We're in kingdom A. Queen receives a messenger from neighboring kingdom B. After various back and forth messenger relectantly tells Queen of A that Queen of B is demading...

... one hundred tons of food.

Queen of A complains that this would be *half* of their reserves.

Cue record scratch in my head.

Ok, lets think this through (which the author obviously didn't). Just rough calcs to get ballpark figures.

A ton is 2000 pounds (~1000 kilos). So they are asking for 200,000 pounds of food.

Say a person needs a pound (half a kilo). Say there are only 1000 people in Kingdom B (a ridiculously low figure).

That'd mean they'd need 1000 pounds a day. So that food would last for a whole 200 days.

Note that they are demanding the food because of a drought. So they may need food until the harvests come in (if they do).

So this is outright ridiculous. It was so far off that I knew it was stupid *before* I double checked by running the calcs above.

Please folks, stop and *think* before you throw around numbers in a story.

Also during negotiations, the messenger was talking about sending bread, and maybe a bit of meat. Arrgh.

Before modern times (and I mean the last century or two) you did *not* send bread any great distance. At *best* it'd be stale and like a rock. At worst, it'd be moldy and inedible.

Yes, hardtack will "keep" longer, but its a pain to make, and not commonly prepared.

Meat wasn't shipped except "on the hoof" because it spoiled even faster.

There are *reasons* why butcher and bakers were *neighborhood* businesses.

Fresh food was *not* shipped. It was brought in from *local* (very local) farms or grown in the city.

Preserved meats (salt, jerked, dried, smoked) are more transportable but...

Again, failure to consider the milllieu.

Yeah, yeah, you don't need to be an *expert* about these things. But try to avoid things that will jerk a reader out of the story.
kengr: (Default)
2022-01-26 02:02 am
Entry tags:

Mythical creatures

Now as far as I know, there are nymphs (female spirits associated with water (and maybe other things) and Dryads (female spirits associated with trees).\

Do they have male equivalents?

I'm looking for (mostly) friendly spirits associated with a stream/pond in some light woods.

That is, won't do bad stuff to humans on sight and may be friendly if the humans are respectful in their use of the water & woods.

"Meadow" spirits are another possibility.

Note, playful and horny are ok characteristics as well.
kengr: (Default)
2022-01-11 10:43 pm
Entry tags:

Gizmo design

I'm playing with an idea fir a gizmo for stories, and figured I'd try to get some "user feedback" on the design.

The device is a "water purifier". That's what they are sold as, though they do have other uses.

Their first appearance was donations to isolated medical clinics in third world countries. They later started being sold in such areas and slowly spread.

They are about the size & shape of a mid-size tower case for a computer, but turned sideways. The front has two vertical recesses. It comes with a pair of pitchers with tight fitting lids. They are different shapes. (I'm thinking that the recesses have a sliding cover for when the pitchers aren't going to be in them)

One (for input) fits in the left hand recess. The inside is basically square but with the corners and edges rounded with about a 1 cm radius). This is to make it easier to clean. No corners for things to catch in.

The second (for output) only fits in the right hand recess. Its inside is cylindrical with a hemispherical bottom.

Both hold one liter. Extra pitchers are cheap.

If switched on, a power light goes on. With no pitchers in place in a pair of rectangles in the area between where they would go light up around the edges. The rectangles are next to the slots for the pitchers.

The one on the left flashes red. The one on the right flashes blue. When you place an empty output pitcher in the in the right, the outline of the rectangle quits flashing and stays steady.

When you place an empty pitcher in the input side the outline of the rectangle goes red.

If you put something in the input pitcher and then put it in its slot, The rectangle flashes solid red, and then if their is any water in the contents it turns solid green. Then a button lights up (with an icon?). If you press the button the rectangle flashes again and then the top of the green rectangle starts turning red. And the same time the hollow blue rectangle next to the output pitcher starts turning blue from the bottom.

As the water is removed from the input side, the rectangle has the red process down until the rectangle is solid red when all the water has been extracted.

The blue output rectangle will fill from the bottom as the water is extracted. It won't go solid blue until the pitcher has a liter of water in it.

When the input rectangle is solid red, the start button goes out, and you can remove either pitcher.

If you remove the input pitcher, you can put another one in and repeat the process until the output pitcher is full. At that point the start button goes out, and the blue output rectangle is solid blue and flashing. You can remove the output pitcher and transfer the water inside to another container.

The water inside is chemically pure and sterile.

The leftover stuff in the input pitcher is dry unless there were liquids other than water in it. Solids, silt, mud, etc and dissolved substances are a powders (again unless there were other liquids in there) if animal or vegetable material was in there it looks the same, except the water is gone.

The input will even works with minerals that contain "bound" water. Though in that case, the rocks may change appearance or crumble due to the missing water.

Oh yeah the contents of the input pitcher while still contain any infectious material that there originally, but it'll be dehydrated. That will kill most organisms, but won't affect viruses, prions and some spores.

That's one reason for having multiple pitchers. You can use one pitcher for chemically or biologically hazardous materials, and others for things like foodstuffs you want to dry. And yes, someone early on discovered that if you put beer or wine in the input pitcher, what got left behind was mostly alcohol and flavorings. :-)

Oh yeah, if there's anything in the output pitcher when you place it in its slot, the blue rectangle outline will keep flashing until you replace it with an empty one.

And you can remove a partially filled output pitcher when the input pitcher needs changing.

Likewise if the output pitcher is full and the input pitcher display still shows some green.
you can replace the full pitcher with an empty and and press the start button again.

So, any suggestions for changes or questions about how it operates?

note: they are your classic "black box" system. *What* they do is known. How to operate them is known (and hopefully very obvious). *how* they do it is not known
kengr: (Default)
2021-11-03 11:38 am
Entry tags:

Body disposal

I was reading something with the typical "put the body in the hole before they pour the concrete bit.

This is practically a cliche, and the void that will result in the concrete could cause the foundation to fail. Which gets things looked at. Not good.

Then I recalled a scene I've seen in downtown Portland several times over the years when they were putting up skyscrapers. Piledrivers driving pilings for the foundations.

Now, I'm not certain how they start that process, but I'm assuming they dig a hole to act as a starter, then lower the piling in and start pounding on it to drive it deeper until it is deep enough (or hits bedrock).

So it occurred to me that dropping the body in the pilot hole, with a foot or two of dirt over it ought to work nicely,

Shouldn't take long for the body to be mush and bone chips. Even if anybody was going to dig down that for to look, I doubt there'd be much identifiable left.
kengr: (Default)
2021-10-10 12:36 pm
Entry tags:

More astrophysics

I've just realized that I forgot a point I was going to make in my last post.

Earth has several moons, but Luna isn't one of them.

Yes, really.
Compare the Terra/Luna pair with any other moon & planet in the solar system, and you find a number of *glaring* differences.

First of all the center of mass of the Terra/Luna pair is *outside* of Earth. Not true for any other planet/moon pair. Well, maybe Pluto/Charon, but that may be another special case like Terra/Luna.

Second and far more telling is that if you plot the orbit of the planet with respect to the sun, and plot the path of the moon on the same plot, for all the other moons (again, with the possible exception of Charon) you'll see that the orbits of the various moons have a number of points where they are falling *away* from the sun. At those points the satellite's orbit is convex with respect to the sun rather than concave.

But you do this with Terra and Luna, and Luna's orbit is always concave with respect to the sun. at the points where it is closer to the sun than Terra, the orbit is flatter, but still concave.

Terra/Luna is a binary planet, *not* a planet and moon.

This has a nuimber of interesting effects. For one, Luna stabilizes Terra's axis. We still get things like precession of the equinoxes and other long term cycles, but they are both longer term and less drastic than they would be without Luna's influence.

Mars doesn't have such stabilizing factor and its axis has flip-floped a lot over the millennia, making it a lot less suitable for life.

Also, Luna has stripped of some of Earth's atmosphere , especially in the early days. This may be a reason we didn't wind up like Venus.

So, binary planets may be a *lot* more favorable to life than other planets. Which reduces the odds of finding life in other star systems, as binary planets in the habitable zone aren't likely. Not impossible, just a lot less likely.


So other habitable worlds are less likely to have huge "moons" in the the sky (much less multiple ones).

If binary planets are *necessary* for life, then that biases things in favor of a huge "moon". But lowers the number of planets suitable for humans (and other, similar lifeforms) a *lot*.

If habitable planets are common, then most won't have the huge "moons".
kengr: (Default)
2021-10-09 04:41 pm
Entry tags:

Astrophysics for authors

This prompted by recently seen errors in books.

If you are writing SF involving interstellar travel, you need to know a few things about stellar types.

First off, the "colors" of stars used in descriptions by astronomers are *not* the actual colors. "Red stars" have more red in the spectrum, but are not what normal people would call red.
Read more... )

Next biggie is that you have to consider not just stellar type (OBAFGKM) when deciding where to put a habitable planet, but also "size" (dwarf, giant, etc)
Read more... )

Now we get to orbits. Both planetary and those of moons.
Read more... )
kengr: (Default)
2021-01-15 07:26 pm
Entry tags:

hiding a spaceship

I've been thinking on yet another variation on the "people stumble across a spaceship and get it working" trope.

I'm trying to figure ways this (not alien, but from the future) spacecraft could be hidden yet findable. I figure it should have been hidden several hundred years ago, after getting sent back to the past via [much handwaving]

I figure that about the only practical way is for it to be in an underground location. Probably one that was excavated, not natural. I'm sorta stuck on how to hide the entrance since most of the ways that come to mind would either require gear they wouldn't have or look suspicious to surveyors ("Looks like somebody blasted down that cliff face, Charlie.")

So I'm asking for ideas.

Technology is pretty much that of the Treveller RPG, but with somewhat better computers.
kengr: (Default)
2020-12-09 06:48 am
Entry tags:

religious "rankings"

I'm working on yet another story idea. this one is taking a thought I had a while back and turning it in a different direction.

Anyway, what I need is some vocabulary for "ranks"/"levels"/whateverin a religious group.

Things like novice, initiate, and so forth.

The one I especially need is for a sort of "pre-novice", somebody who thinks they may want to belong, but hasn't officially/formally committed yet.

Note, this will be in a polytheistic society, but I'll be using the same rank terms for all the various groups (to keep from confusing readers (and me!))

So there will be groups/orders/cults dedicated to various god or aspects of gods.

Anyway, for the "entry level" I've considered things like student, postulant, aspirant, etc. None seem quite right.

This is a world where gods (and goddesses) are quite real and magic works. It's going to be sort of 20th century equivalent, but a very *different* 20th century given gods and mahgic. the language is nominally English, and I'm (somewhat unreasonably) assuming things like Greek, Latin, and all the others are available to steal words from.

Any suggestions will be appreciated.
kengr: (Default)
2020-06-08 12:03 pm
Entry tags:

New story

This is the prologue to a story I'm working on. Possibly set in T-America, but not necessarily.

The old wolf was slowly making his way to what he knew would be his final resting place. He was careful to not leave any traces, though doing so in his condition was straining his already diminished powers.

His wounds were painful, but not as painful as the memories. The last of the People were gone. The men slain, the women taken as captives.

He'd done his best, but there were too many enemies. First it had been other tribes moving into the People's territory. Then the rumors of the white skinned strangers and their new weapons. And the horse creatures they rode.

His predecessors had done their best as had he. But despite their best efforts the People were fewer and fewer with each generation. And now they were no more.

At last he reached to hidden cave. He cast around to be sure no one was around. Satisfied he carefully made his way through the rocks and underbrush that hid the opening.

At last he was in the back of the cave,his eyes didn't need the light to see the sacred paintings on the walls. He nestled himself next to the sacred objects that had been hidden here when it became obvious that the People might not survive.

At last he relaxed the iron control he'd held on his body. His wounds started seeping blood again. The end would come soon. He had failed, but at least the enemies of the People would not be able to take the power he bore.

The last guardian of the People died alone without being able to pass on his duty.
kengr: (Default)
2020-02-25 05:24 pm
Entry tags:

hidden resources

An idea has come to me for hiding some things in plain sight.

I'm wondering if you can create a "food forest" and something similar in adjacent non forest areas (ie bushes and grasses) that would sustain a decent number of people, but still look "wild".

So it shouldn't look like (for example) an orchard or fields of crops. More intermixed and using plants that support each other (like the Native American "three sisters").

I'm thinking the pacific Northwest, and either the mountains and hills surrounding the Willamette Valley or maybe something up north of Spokane.

"Decent number" would be anything from a dozen to a hundred or so.

I'm pretty sure it could be done, but I don't have a clue about which plants that are native or at least seem to be common "wild" introduced species would be involved.

do note that I'm looking for a varied, balanced diet . Preferably one that can get them by with minimal hunting. But besides food, other resources (crafting materials, some construction materials and firewood) should be sustainably harvestable.

Yeah,, not asking much.
kengr: (Default)
2020-01-22 06:20 am
Entry tags:

An unusual planetary system

This is a setiup I've been playing with for the Swarm shared universe.

In that universe humans were contacted by a confederation of aliens (who are scared silly of us) because There's an even *more* scary species moving down the galactic arm.

The Sa'arm are some sort of hive-mind, and nobody has been able to communicate with them. They discover a suitable planet ("Earthlike") land, and start harvesting all the resources in sight. This includes the inhabitants, if any.

They dig in *literally) and start producing more Sa'arm, and more ships. Eventually they've used up all the resources they can get at and abandon the planet. the ships they've produced go hunting more worlds to exploit.

The aliens (and humans) are often ignored, until they get in the way, or encounter a food harvesting party. If they attack, they get swarmed and killed.

Being pacifists, the member races of the Confederacy get slaughtered. so they contact us. We weren't their first choice, but that species suicided upon contact because they were *extremely* xenophobic.

Contact with us has a lot of problems. But a deal of sort is worked out. We get access to some technology, and ion return we go fight the Sa'arm (and try to build defenses on Earth).

Anyway, the Confederacy names systems for the jmajor inhabited planet by adding the suffix "-at" to the name of the world. So we live in the Earthat system. this is important...

So there are ships surveying space to look for planets we might colonize, planets the Sa'arm have colonized, and anything else that may be useful. The prelim stuff is done by ships popping out of hyperspace every so often and taking scan of the surrounding sky. These get combined to make 3D maps and decide which stars bear a closer look.

Discovery of the system )

system stats )

A bit of local color )
kengr: (Default)
2019-12-06 10:36 am
Entry tags:

story idea concerns

I may have mentioned this idea before, but some new ramifications of it occured to me.

The setting is aworld much like ours, except they aren't quite as hung up about sex and related things.

The idea is a class in school (probably high school, but I could see parts of it happening in lower grades, though that'd probably just be part of sex ed classes, like the ones in the Netherlands). Specifically a "vocational" class on sex work.

It started with an idea that came up in chat a few years back. A guy taking such a class and flunking, :-)

More serious consideration was that it could be a viable story, but still keep that bit. If nothing else, it'd given more reason to go into the how and why of things.

My more recent thoughts involve some ethical/moral concerns. Mlstly regarding "choice". that is when is it not right to "force" someone to do something they'd rather not?

Both as a sex worker and a student training to be one, there's going to be the issue of being "requested" to do things you might not want to do.

Doing it for money definitely makes it an issue. Saying "no" not only loses you that bit of income, but also might lose future business from that customer. Or even from others if you get a rep for being "too picky".

In the class things get worse in some ways. Maybe it's only a grade on an exercise, but there still should be some concern about asking students to do things they aren't comfortable with (for example the flunking student in the original idea is not keen on the idea of having sex with guys, *especially* if he's on the receiving end).

At the same time, the reality is that in such a job you can't afford to be *too* picky. where to draw the line is not any easy choice. And the class really *would* have to deal with that. Among other things, they'd need to make the students think about whether or not they are *actually* willing to deal with such things. Or maybe sex work isn't for them.

So I realized there's going to be a tension (at least!) between doing the exercises, declining some, and grading.

I *think* it could be done, but there are some definite gray areas. at *least* gray.

I'm looking for input both of the "ethics" and class topics and exercises.
kengr: (Default)
2019-10-08 02:45 pm

Alternative Luna & Mars

Got a variant on an idea I had in the past.

Both Luna and Mars are capable of retaining an atmosphere and hydrosphere for significant periods of time if they were somehow given them.

For Luna it's hundreds to thousands of years. For Mars it'd be *much* long, both because of the higher gravity and being farther from the sun.

Lot's of authors have written about terraforming Mars. I can think of only one who tried it with Luna.

But my new thought was what if Someone (aliens?) did it in the distant past and set up some maintenance methods.

So both Mars and Luna are habitable and have been stocked with terran life forms (including humans)

This wouldn't be obvious to folks on earth until at 1600s or later. Without telescopes, you might notice some clouds and the like on Luna, but that'd be about it.

Mars would likely take until the 1800s or so.

I'm assuming that Luna doesn't have tech beyond Medieval if that. Mars might be more advanced. But no radio at least.

Given all this, History would be mostly the same until recently.

I'm wondering what things you folks think would change in that universe. The big cvhanges would be in the last 100-150 years.

I'm also interested in folks take on how civilizations might develop on Luna and Mars.

ps. I have vague memories of some site that would display maps of Mars and Luna with oceans of various depths. If anybody knows what they are, I'd be grateful for the info.
kengr: (Default)
2019-06-07 11:58 pm
Entry tags:

Fantasy idea

Many times over the years, I've wondered what it'd take to have had the natives in the New World have a better chance against the invadersexplorers from the Old World.

They had several strikes against them. First mostly Neolithic civilizations. Even bronze Age would have helped, though they'd probably have needed at least Iron Age tech to have a real chance.

Second, no "beasts of burden" beyond dogs in North America and llamas and their relatives in South America. Add in lack of wheeled transport and you've got some real disadvantages.

Third, lack of immunity to Old World diseases. That was a real killer.

All of these would be better off if there'd been *some* sort of semi-regular contact between the Old World and the New World. But how?

While there's some evidence of contacts from Europe, Africa and Asia, they were not at all regular. and in many cases too late in history to help with some of the problems.

One comment to a post somewhere a year or so back, got me thinking about the Mongols and how they might have been able to teach various folks in the New World a lot of useful things.

But getting them to North america even *once* would be really difficult, much less getting any sort of regular contact.

Something else reminded me of various books that had "gates" or other things that swapped people between worlds or different places on worlds. Of course, that moves things from "very alternate history" to "fantasy.

Still it was an interesting idea. I figured somewhere in the northern plains would be a good site for North America. and Mongolia for Asia.

Imagine my surprise when checking maps revealed that Mongolia is at about the same latitudes as the Dakotas. And they are almost 180 degrees apart. Interesting.

If I ever do anything with this, it'd require a lot of info about who lived in the Dakotas from (say) the era of Clovis points and the like up to pre-Columbian times. Likewise for Mongolia in the same periods.

I'm thinking an "area" effect. Some chunk of territory "swaps" with a chunk in the other place. So what was a chunk of the Dakotas swaps with a chunk of Mongolia. And later swaps back.

Say at the moment the moon becomes full.

Be quite a sight as you go from night to daylight, or sunrise to sunset.

Need to find some chunks of roughly equivalent terrain for each "end".

While it'd spook the hell out of the first folks to discover it, after a few thousand years, it'd probably be accepted as "normal magic" for the folks within a few hundred miles. Likely be tale tales farther away.

But eventually, there'd be folks deliberately using the effect. Hunting, exploring, getting away from a feud...

Not sure what would leak" to Asia, but I could see a lot of stuff going the other way.

The Vikings might have an even worse time with the Skrealings.

Columbus versus the natives on the islands he landed on might not go much different.

Cortez might get a rude shock. And I suspect the French and English explorers would get a *much* ruder shock if they tried behaving the way they did in our timeline.

Just the fact that the Indian populations wouldn't be decimated by disease would make a big difference. Add in better weapons and horses from the start and they'd have a *much* harder time annexing all that territory.
kengr: (Default)
2019-05-30 02:39 am
Entry tags:

Alien(?) biology

Playing around with an idea for a humanoid race. May be related to humans. Or maybe not.

I'm deliberately obscuring some stuff just to see what people make of them.

While humans are (mostly) described as "man" or "woman", things are a bit more complex for them.

There's a "base" term thon. There are three modifiers. a prefix, nur- and two suffixes -et and -in.

All are born thon. At some point (usually but not always at adolescence) some become thonin, others become thonet. And some remain thon.

Later in life, thonin can become nurthonin. Likewise, thonet can become nurthonet, though this is rarer. And thon can become nurthon if necessary.

Nurthon can go further to become nurthonin or nurthonet if there's a need.

Finally, on rare occasions other transitions are possibly.

thonin -> thoninet
thonet -> thonetin

likewise
nurthonin -> nurthoninet
nurthonet -> nurthonetin

Perfectly normal for them, somewhat confusing to humans.

Oh yes, they consider men to be thonet, and women to be nurthonin.

I'm curious to see if anybody figures out what nur-, -in and -et represent.